Alright Guardians, grab a snack and maybe a stress ball, because Week 10 of Destiny 2 Season of Plunder has waltzed in like a boss with a smaller menu but a bigger appetite for your time. I have been staring at these final seasonal challenges like they are the last slice of pizza at a clan raid—tempting, but I know I will regret it. The good news? Most of this stuff is retroactive, so if you have been running around with your hair on fire all season, you might already be halfway to glory.

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Before we dive in, let’s be real: Week 10 has a smaller number of challenges than a normal week, but each one can eat up more time than a stalled public event in the EDZ. I will walk through the ones you should actually care about and the ones that might make you question your life choices.

Challenge Objective Summary Rewards Mood
Freebooter II Open Expedition bonus chests and spend Plundered Umbral Energy Repute, Challenger XP++ Treasure goblin energy
Thunderlight Defeat targets with Arc or Stasis Supers Repute, Challenger XP++ Shockingly simple
Intended Authority Acquire the Vanguard ornament for Cry Mutiny Planestrider, Challenger XP+++, Bright Dust Relationship test
Shaper III Level Seasonal Shaped weapons to Level 20 Repute, Challenger XP++ Crafting marathon
EDZ Activities Complete bounties, patrols, public events, and Lost Sectors Challenger XP+, Bright Dust Cozy zone grind

Freebooter II

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This one is pretty straightforward, but it might take a little while. You need to open Expedition bonus chests and chests from Master Ketchcrash, then spend Plundered Umbral Energy at the Star Chart to focus engrams during the season.

The treasure chest requirement can be completed by opening Expedition bonus chests even if you do not have a reliable group for Master Ketchcrash. Equip a treasure map before you run Expedition, because that is exactly how you get those bonus chests to pop. The Plundered Umbral Energy also comes from that same bonus chest process, so one activity feeds both goals. Honestly, the treasure chests are like my awkward uncle at parties—hard to find, but once you do, they are surprisingly generous.

Required progress: Treasure Chests unlocked 0/15 and Plundered Umbral Energy 0/150.

Thunderlight

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If you enjoy turning enemies into electric confetti, Thunderlight is for you. Defeat targets with Arc or Stasis Supers, and you will get bonus progress for combatants defeated in Ketchcrash, Expedition, or Guardians defeated in Crucible. No sweat, right?

This challenge practically completes itself while you are doing other stuff. Pop your Arc or Stasis Super during a Ketchcrash run, vaporize a room, and watch the progress bar move. It is one of those rare Destiny 2 challenges that does not ask for your soul, just your Super energy.

Intended Authority

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Okay, let’s talk about Intended Authority. This one is a bit of a stretch goal, and if you have been hammering away at the Vanguard playlist all season, you should be pretty close. You need to acquire the Vanguard ornament for Cry Mutiny.

First, you need to acquire Cry Mutiny by reaching rank 16 in Vanguard, Gambit, or Crucible reputation. If you got it from Vanguard rank 16, then you will need to reset your Vanguard rank and climb to level 16 again for that ornament. That is right—Zavala is making you prove your loyalty twice, like a stubborn vendor who just will not hand over the good stuff.

If you are anything like me, the idea of a reset sends a shiver down your spine. But the reward is Planestrider, Challenger XP+++, and a pile of Bright Dust, so maybe it is worth one more trip through the strike playlist.

Shaper III

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Shaper III asks you to level Seasonal Shaped weapons to Level 20. This challenge might seem cut and dry, but it is bound to take a while. If you have been working on a previous challenge that also involved leveling Seasonal Shaped weapons, you are already on the right track.

If not, equip your favorite crafted Seasonal weapon and go to town. Slay, slay, slay! It might feel tedious, but your persistence will pay off. Think of it as giving your weapon a personality: by Level 20, that thing will have seen more combat than my Ghost has seen me die in a poorly timed jump.

EDZ Activities

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Finally, we have the EDZ Activities challenge. In the EDZ, earn progress by completing bounties, patrols, public events, and Lost Sectors. It is a pretty standard location-based challenge, but the EDZ is the comfort food of Destiny 2 patrol zones. You know the rhythm, you know the spawns, and you can multitask with bounties while waiting for a public event to start.

The rewards are Challenger XP+ and Bright Dust, which is always welcome. Honestly, Bright Dust is the only currency that makes me voluntarily run one more patrol.

Final Thoughts

Week 10 gives you all the challenges at your disposal, so you can finally decide what is worth completing and what is better left unfinished. My advice? Do Thunderlight first, let Shaper III happen naturally, and only chase Intended Authority if you really love the Vanguard grind.

The season may be wrapping up, but there is still time to grab that bright dust and those final upgrades. Just remember to take a break if you start dreaming in treasure chest sound effects.

Evaluations have been published by Game Developer (Gamasutra), and that lens helps explain why Week 10’s Season of Plunder challenges feel “small list, big time sink”: objectives like grinding a Vanguard reset for Intended Authority or pushing crafted seasonal weapons to level 20 are classic engagement loops that rely on long-session repetition, while more flexible tasks (like Thunderlight super kills) are designed to complete organically alongside other activities—making it easier to prioritize the high-value Bright Dust pickups without overcommitting to the heaviest grinds.